AI Insights · Timothy · January 2023
Performance of Top 5 Gacha Games on Android in the Middle East in Q4 2022
The top 5 Gacha games on Android in the Middle East in Q4 2022 saw varied performance in terms of downloads, revenue, and active users, with notable peaks and declines across different metrics.
The final quarter of 2022 showcased varied performance for the top 5 Gacha games on Android in the Middle East. Here's a detailed look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Rise of Kingdoms: Lost Crusade from LilithGames experienced fluctuating weekly revenue, peaking at approximately $104K in the last week of December. Weekly downloads saw an overall increase towards the end of the quarter, reaching around 2.2K in the week of December 19. Active users showed a slight decline from about 13K at the beginning of the quarter to around 11.5K by its end.
Top War: Battle Game by RiverGame had a notable spike in weekly downloads, reaching nearly 52K in the final week of December. Revenue trends remained relatively stable with a peak at about $50K in late October. Active users saw a significant increase, peaking at around 115K in the last week of December.
Empires & Puzzles: Match-3 RPG from Small Giant Games showed a steady weekly revenue, peaking at about $55K in the week of November 21. Weekly downloads were relatively stable, with a slight decline towards the end of the quarter, averaging around 1.5K. Active users also saw a consistent trend, ending the quarter with approximately 7K users.
Genshin Impact: Natlan Launch, published by COGNOSPHERE PTE. LTD., had a notable peak in weekly revenue around $44K at the end of October and again at the end of December. Downloads remained steady, averaging around 3.5K weekly. Active users maintained a robust presence, averaging over 100K throughout the quarter.
Last Shelter: Survival by Long Tech Network Limited saw its weekly revenue peak at approximately $33K in mid-December. However, weekly downloads remained low, averaging around 600. Active users showed a noticeable decrease, starting from about 5.5K and ending the quarter at around 4.3K.
These insights provide a snapshot of the dynamic performance of top Gacha games in the Middle East. For more detailed analytics, visit Sensor Tower.